Did you know that the Legend of Zelda for the Nintendo 64, which is known as the Ocarina of Time, was almost an FPS? Yes, it's true, Miyamoto came up with that idea. It is said in the latest Iwata Asks.
Iwata: As you joined the staff as the third member, what did you work on first?
Koizumi: First, I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, "How about making it so that Link will not show up?"
Iwata: Huh?! Miyamoto-san said that?
Koizumi: Yeah. He wanted to make it a first-person game.
Iwata: Oh, he wanted to make an FPS (first-person shooter)
Koizumi:Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective.It was almost, but at least they didn't end up with that. Also, because of that, Z-targeting was born.

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